Notes

- Do not recalculate normals in zmod as they are weighted.
- The screenshots are taken with an uncompressed normal map for the best close-up effect. However, the compressed textures (included dds) work equally well in-game from normal observation distances.

Credit

- Motorola O2 radio modeled and textured by KLE0. Thanks to Patrol 31 for reference photos.

Terms and Conditions

- You may not resell or redistribute this part.
- You may edit and share, provided that credits are given and a link to this post is included.
- Commercial use is permitted.
